How to Choose Your Mixing Console?

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Choosing a console rarely starts with the right question. People compare models, read reviews, agonise between two brands — when the only thing that matters at that stage is knowing what you need to get in and out. A properly sized console on a modest stage does more for you than a high-end machine that was never calculated. This guide gives the counting method, in the order it actually gets done.

The short version

  • Size the console from the rider of the stage you serve, never from the catalogue.
  • Count inputs with a third in reserve: stages grow, they never shrink.
  • The number that really caps a console is not its inputs but its buses: that is what limits how many monitor mixes you can build.
  • Physical format — rack, compact, large-format — gets decided after the counting, not before.
  • Budget returns more when spent on microphones and PA than on a console one tier up.

Counting inputs, and getting the margin right

Take the heaviest rider you have to host and count line by line, without rounding down. A seriously miked drum kit eats six to eight inputs on its own; a stereo keyboard takes two; effect returns, if they come back on channels, take more again. The real total almost always exceeds the first estimate.

A real count for a club stage Miked drum kit 7 inputs Bass, two guitars 3 inputs Stereo keyboard 2 inputs Lead and backing vocals 4 inputs Effect returns, playback 4 inputs Total 20 inputs With a third in reserve aim for 32 inputs a 24 will be full the first time a guest shows up
An ordinary club stage passes twenty inputs without effort. Which is why a sixteen-input format runs out on the first slightly busy configuration.

The margin is justified by experience: a stage never gets simpler. Someone adds a guest, a second guitar, an ambience mic, a playback source. Allowing a third in reserve costs one tier at purchase and saves you buying again eighteen months later.

Watch one subtlety in how spec sheets are written: a console advertised as “sixteen channel” often means twelve mic inputs plus two stereo line pairs. If your stage needs sixteen microphones, it does not fit. The figure you care about is the number of mic inputs with a preamp, not the marketing total.

Counting buses: the number everyone forgets

This is the most frequent and most expensive sizing mistake. You choose a console on its input count, it arrives, and you discover it only builds four monitor mixes for six musicians. Unlike inputs, that ceiling cannot be worked around.

Count it this way: one bus per wedge, two per musician on in-ears if the mix is stereo, one or two for effects, one per secondary zone, one for recording. A five-piece band with two players on in-ears therefore needs nine or ten buses — more than many mid-range consoles offer. The logic of these buses is covered in our guide to auxiliaries on an audio mixing console, and their use in our guide to mixing stage monitors for a band.

Digital console showing on screen the bus assignment and sends of each channel
On a digital console, bus count is a structural characteristic: it does not grow with a firmware update. Credit: Lawo
The configurable-bus trap

Plenty of consoles advertise “sixteen mixes” without specifying that the total includes subgroups, matrices and sometimes internal effect returns. A model showing sixteen buses may leave only eight genuinely available as auxiliaries once effects and matrixing are deducted. The only reliable figure is the number of independent mixes you can physically output — always cross-check it against the analogue output count.

Outputs, and how the stage connects

After inputs and buses comes a question often handled last although it determines all the logistics: how signal travels between stage and mix position. A console that stays on stage does not raise the problem; the moment it goes out into the room you need either a multicore or a network link with a stage box.

Whichever you choose, remember while sizing that the number of physical outputs has to cover your buses: a console with eight mixes and four analogue outputs will never give you eight monitor feeds without an expansion card. Our guide to routing and buses on a digital console covers how the two relate.

Physical format, once the counting is done

FormatSuitsLimit
Rack unit, no faders, tablet-drivenFixed install, small stage, streamingNo physical control if the tablet fails
Compact, 16 to 24 fadersClub, self-contained band, multi-purpose roomBus count runs out quickly
Large format, 32 faders and upEquipped venue, touring, busy stageWeight, footprint, price
Compact analogueVenue with rotating operators, tight budgetNo recall of any kind

The fader-less tablet-driven format deserves a note: it appeals on footprint and price, and it shifts a dependency. The day the tablet dies, discharges or loses the network, you have no console at all. On a low-stakes gig that is acceptable; on a date that matters, carry a second device.

Compact rack-format mixing console seen at three-quarter angle
A rack format slips into a fixed installation and travels easily — at the cost of a reduced control surface. Credit: Soundcraft

Features that matter, and features that do not

Three characteristics genuinely change daily life. Full processing per channel — filter, parametric EQ, gate, compressor on every input — replaces a rack of outboard and saves considerable time. Scene recall transforms life in a venue hosting recurring productions. Remote control lets you set a monitor standing next to the musician, which is worth every method in the world.

Conversely, two spec-sheet arguments deserve deflating. The number of internal effects means nothing: two good reverbs beat sixteen mediocre processors, and you will never use more than three at once. A 96 kHz sample rate is a selling point with no audible consequence in live sound, while it often halves the available processing resources.

From the mix position

Money spent on a console one tier up almost always produces less than the same money spent on capture and PA. A microphone suited to the source, a system sized for the room and properly aligned change what the audience perceives; a more expensive console only makes your job more comfortable. On a constrained budget the order of priority is always the same: the PA, then the microphones, then the console. It feels counter-intuitive when you are buying and obvious when you are listening.

Three situations, three sizings

For a multi-purpose venue with occasional operators, aim for readability before features: sixteen to twenty-four inputs, four to six buses, and a surface where everything is visible. A digital console left badly configured by the previous user is a permanent trap for the next one.

For a self-contained touring band, count your inputs with the margin, then check the buses against how many players use in-ears — that is what will decide. A compact digital format with a stage box covers the overwhelming majority of cases.

For an equipped venue hosting visiting productions, the question becomes one of standards: a widespread console that visiting engineers already know beats a technically superior but exotic model. Compatibility with the riders you will be sent matters more than any single specification.

Frequently asked questions

How many inputs does a five-piece band need?

Twenty to twenty-four in a typical configuration, once the drum kit, instruments, vocals and effect returns are counted. A sixteen-input format runs out on the first slightly busy setup.

Which mixing console should a beginner choose?

The one that covers your real stage with a third in reserve, and whose surface stays readable. For a first purchase, a compact digital format of sixteen to twenty-four inputs with tablet control gives the best ratio of capability to price — provided you check the available bus count.

Inputs or buses: which matters more?

Buses, as soon as you have monitors to build. Inputs can be worked around by summing two sources or dropping a microphone; a missing bus means a musician with no monitor, and there is no way around that.

Does a 96 kHz console sound better?

Not audibly, in live sound. It does often halve the available processing resources, and therefore the number of usable channels and effects. It is a commercial argument, rarely a practical advantage.

Second-hand high-end or new entry-level?

Second-hand high-end, provided the model is still supported by its manufacturer and updates remain available. A professional console abandoned by its maker becomes a liability: no fixes, no parts, and a difficult resale.

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About Author

After 20+ years in professional audio: live sound engineering, studio technical direction (Deep Forest, Pierre Jacquot), head of digital marketing at Playback.fr. A first-hand witness to the analog-to-digital shift, I track the whole audio landscape and break it down here — no fluff.